package models

import "time"

type FlowerConfigs struct {
	Id          int
	Quality     int
	Weight2     int
	Type        int
	Floweritem  int
	Plantamount int
	Wateramount int
	Friendly    int
}

type FloweraddConfigs struct {
	Level       int //园艺技能等级
	Plantaddmin int
	Plantaddmax int
	Plantadd0   float64
	Plantadd1   float64
	Plantadd2   float64
	Plantadd3   float64
	Plantadd4   float64
	Plantadd5   float64
	Plantadd6   float64
	Wateraddmin int
	Wateraddmax int
	Wateradd0   float64
	Wateradd1   float64
	Wateradd2   float64
	Wateradd3   float64
	Wateradd4   float64
	Wateradd5   float64
	Wateradd6   float64
}

type UserFlower struct {
	Id      int
	Uid     int
	Fid     int
	Settime time.Time
	State   int
	Waterid int
	Amount  int
}

type UserFlowersSelect struct {
	Id      int
	Uid     int
	Fid     int
	Settime time.Time
	State   int
	Waterid int
	Amount  int
	T1id    int
}

type UserFlowersResult struct {
	Id            int
	Uid           int
	Fid           int
	Settime       time.Time
	State         int
	Waterid       int
	Amount        int
	Watername     string
	Waterheadurl  string
	Waterheadicon string
}

type UserFriendResult struct {
	Id       int
	Uid      int
	Uid2     int
	Relation int
	Friendly int
	Nname    string
	Sex      int
	Uxid     int
	Headurl  string
	Headicon string
}
